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| Rules Set for Seized Nation http://www.airsoftlouisville.org/viewtopic.php?f=47&t=487 |
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| Author: | xadamx [ Mon Nov 09, 2009 10:43 am ] |
| Post subject: | Rules Set for Seized Nation |
Airsoft Louisville Official Rules Airsoft Louisville’s Home Field Airsoft Louisville is extremely fortunate to have been able to partner with Asylum Extreme as our home field. All ASL games will be hosted at Asylum unless otherwise noted. Any ASL games hosted at Asylum must be approved by a member of the Airsoft Louisville Leadership Team. This is to avoid scheduling conflicts or confusion with Asylum. Additional Asylum Rules 1. All participants must pay the $10.60 field fee and sign an Asylum Waiver EVERY TIME YOU PLAY AT ASYLUM! There are no exceptions! 2. Mags out in the staging area. 3. No shooting from the staging area. 4. Test firing may only be done from the chrono area. 5. Goggles must be worn into the chrono area. 6. Barrel bags MUST be used. One can be purchased inside Asylum’s shop for $5. This must be used anytime we are not out in the field. 7. Stay away from any paintball games that may be in progress. In other words, do not leave the designated field of play. 8. Allow event organizers to deal with any issues with paintballers, paintball referees or any staff at Asylum. If you are approached by a referee or other Asylum staff member, please comply with what they ask. If you have an issue, please contact the ASL event organizer and have them address the issue with the staff member. **We are very fortunate to have an awesome home field such as this. We are able to operate on our own, without the need for any referees from Asylum and we’d like to keep it that way. Please respect these rules and Asylum’s property. If you are not willing to comply with these, or any other ASL rules, you will be warned, then asked to leave.** Age Limit Rules Due to the nature of airsoft and the level of maturity that is required, Airsoft Louisville has the following age restrictions in place: Under 13 years old - Cannot play with Airsoft Louisville 13 - 15 years old - Must have a parent on site to sign a waiver and parent must remain on site the entire day of play. We would like it if the parent could also introduce him/herself to Airsoft Louisville Members as well. 16 - 17 years old - Must have a parent on site to sign a waiver at the beginning of the day. 18+ - No special limitations. Please note that age does not always define maturity. Airsoft Louisville Members hold the explicit right to decide if a player meets a level of maturity required to participate in events with Airsoft Louisville. Velocity Limits 350 fps limit with .2g BBs for all indoor CQB style games. 400 fps limit with .2g BBs for all full auto airsoft guns AND all Airsoft Louisville night events. 500 fps limit with .2g BBs for all semi auto and bolt action sniper rifles. ** You must be 18 or over to use an airsoft gun shooting over 400fps. All weapons will be chronoed! We do not have any exceptions to this rule. If you’re over the FPS limits, then your gun cannot be used at an ASL event. .12g BBs are illegal and are not to be used in any airsoft replica on or off the field. They are dangerous and a hazard to other players. Do not bring them to ASL events. Eye/Head Protections -Goggles REQUIRED! Impact rated (meets or exceeds ANSI standards) fully sealed goggles must be worn at all times on the game fields. -Full Face protection is RECOMMENDED – either a balaclava or a full paintball mask that covers both your ears and mouth. This is loosely MANDATORY for Airsoft Louisville night events. Minimum Engagement Distance (MED) No shooting less than 10 feet. We realize that in some instances, this is not always possible. Please just use your head and make sure that you follow this rule whenever possible. In any case, when you realize you are going to get in close (around or entering buildings etc) you MUST switch to semi auto. Mercy Kills An order to surrender can be given within the 10 ft MED. The player ordering the surrender must sneak up on a player who is unaware of his presence or put the surrendering player in a situation where he or she was caught by surprise. All players ordered to surrender must comply. It is conceivable that a player can sneak up to within 10 ft of a group and order them all to surrender. Building Rules -No blind firing, you must see your target. -Respect your Minimum Engagement Distance. -Always use semi auto mode when engaging in buildings. -No guns over 400fps shooting inside buildings. However, they may shoot OUT of or INTO buildings as long as a safe distance is maintained. -Do not block or barricade doors to where they cannot be opened. Hits -Any hit from a BB anywhere on your body or gear is considered a good hit or an elimination. -Gun hits do not count. This rule only applies to the weapon you are actively shooting. If your gun that is holstered or slung is hit, then it counts the same as a gear hit, which counts as a hit. -Ricochets do not count. Any hit from a BB ricocheting off an object close to you (wall, tree, your gun etc) does not count as a hit. -Friendly fire (hits from teammates) counts as a hit. -In the event of an elimination, the eliminated player must yell “HIT!” No false calls. -Pull out your red death rag immediately, wave it and place it on your head. -It is best to raise both hands above your head as well. If necessary, call out “HIT!” numerous times to prevent being shot again. -If the area is hot, the eliminated player(s) should lay down on the ground and wait. It may be necessary to keep yelling “HIT!” When the area clears, exit safely or wait for a medic. -While exiting or waiting for a medic, the only word from an eliminated player must be “HIT! or “MEDIC!” Dead men tell no tales. -Eliminated players may leave equipment at the spot of elimination to be used by surviving members. This is at the discretion of the eliminated player. Equipment must be retrieved at the spot where the player was eliminated. Was I hit or not? When you THINK you may have gotten hit by a BB, you should declare yourself “HIT!” Sometimes it is very hard to tell if you have been hit. However, if someone fires at you and you have nothing but soft cover (ie bushes, tall grass, loose brush etc) you probably got hit. Remember, WHEN IN DOUBT, CALL YOURSELF OUT. Medic Rules -Every player will have a rope issued to them that is to be tied somewhere on their gear. -Every player is considered a medic in the sense that they can heal any other player on their team if they are hit. -When hit, a player must call for a medic. A player may only give his/her location and that they need a medic. Dead men tell no tales. -To heal a wounded player, simply tie a knot in their rope. Once a knot has been tied, the wounded player is may remove their death rag and they are back in play. -For the first TWO hits, knots are tied in the medic rope. -Upon receiving a THIRD hit, players are to go to their designated respawn points, untie all knots in their rope and they are back in play. -If a medic does not reach a wounded player within 5 minutes, that player has bled out, which means he/she must walk back to their respawn point and they are back in. DO NOT TIE OR UNTIE ANY KNOTS WHEN RESPAWNING FROM BLEEDING OUT! Magazine Limitations - Players are restricted to only the use of MIDCAP/LOWCAP/STANDARD magazines for Operation Seized Nation. - Players may carry as many MID/LOW/STANDARD magazines as they wish. - Players may carry as many loose BBs in bags, bottles, speed loaders etc as they wish. - In the event that MIDCAP/LOWCAP/STANDARD magazines do not exist for a particular weapon, ONE high capacity magazine may be carried. Players may not carry any loose BBs in bags, bottles, speed loaders etc on their person if they follow this rule. All loose BBs must be stored in gear at the team's HQ or respawn location. - Box and drum magazines may only be used on support weapons (ie M249, MG36, M60 etc.) Rocket Launchers -All rocket launchers must be approved by game organizers. -Any rocket launched cannot be reused in the same scenario. -Rockets are to be used ONLY on vehicles in event. -DO NOT fire a rocket directly at players. Grenade Rules - Only BB dispensing grenades may be used at this event. - Grenade tossed into a room automatically kills all players in that specific room when it detonates, whether or not the players are protected by cover or struck by a BB. - Grenade must be tossed into room, underhand style and below head level. We do not want any head injuries. - Grenades can be used on all railroad tie bunkers on the field as long as they land inside the bunker. - When tossing a grenade to an upper level, please take extra caution so as to try not to hit anyone in the top floor. - In an outdoor situation, players are eliminated by a grenade only if a BB discharged from the grenade hits them. - Certain large, open buildings on the field follow the rule for outdoor situations where a BB must strike a player in order to eliminate that player. Those buildings will be indicated before the start of the event. - Players may only carry 2 grenades on their person. - Players may only reload used grenades at their HQ or respawn location. M203 BB Shower Shell Rules -If a player is using an M203 with shells that create a BB shower, they must physically hit another player with BBs in order to eliminate that player. This is to reduce confusion over whether an M203 round was actually fired into a building. Foam/Rubber M203 rounds -All foam/rubber M203 rounds must be approved by game organizers. -Any foam/rubber M203 rounds launched cannot be reused in the same scenario. -Foam/rubber M203 rounds are to be used ONLY on vehicles in event. -DO NOT fire foam/rubber M203 rounds directly at players. Transporting Objectives -If hit while transporting an objective, you must drop it where you were hit. -If you are healed by a team mate, you may pick it up again or a team mate may pick it up. -Any items dropped because of a hit may be recovered by the opposing team. Radio Channels 1 – Game Organizer Communication and Emergency Channel 2 – 6 – Contractors 7 – 11 – HTG NO CHANNEL SURFING/MONITORING OTHER TEAM’S FREQUENCIES! **Please note that these rules for Medics, Ammo, Grenades/Rockets, Transporting Objectives and Radio Channels will be followed unless otherwise noted in individual scenarios.** Water All players MUST carry water with them into the field. 2 liters is recommended. Real Weapons Under no circumstances are any weapons that could be considered real weapons allowed in the field or at the facility of play. This is for your safety. Any violation of this rule will result in the violator(s) immediate expulsion from Airsoft Louisville events and membership. The only exception that may be made is for pocket knives. Anything that can be considered a traditional pocket knife and has less than a 2 inch blade is allowed to be carried, but cannot be used in any way that is threatening to another player. Civilian Interaction - Interacting with civilians is highly encouraged at this event. - Based on how scenarios play out, civilians may be friendly or hostile toward either side at any moment in time. - Be prepared for confusion when dealing with civilians similar to the confusion our armed forces abroad face on an every day basis. Civilians may or may not be armed. They may or may not give you intel upon request, unless they are captured and are being searched. Be prepared to offer civilians bribes in order to gain their trust and support. - Based on the role that one team or the other is playing, civilians may begin the event supporting one side or the other by default. This can change as the day goes on, however. Capturing Civilians - Any civilian may be captured by touching and remaining in contact with the civilian while transporting. - Any civilian may escape capture if contact is not maintained. - Any hit or wounded civilian may not be captured, but may be searched for intel. - Captured civilians may be disarmed by telling them "I am disarming you." Do not physically take any weapon from a civilian. They are role players at the event and will follow the directions they are given. - Any captured civilians may be searched for intel. This is done by telling them "I am searching you for intel." Do not physically search a civilian. They are role players at the event and will turn over any intel they might have. |
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| Author: | xadamx [ Mon Nov 09, 2009 10:44 am ] |
| Post subject: | Re: Rules Set for Seized Nation |
Please note that these differ from our Open Event rules. Read them through carefully and feel free to ask questions in the "Questions" thread. |
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